Nitin Kumar

Unity Programmer | VR Developer | .NET Developer

Crafting immersive worlds through code and design

My Projects

The Hero's Guild
Unity VR .NET API Development Cloud Storage Dynamic Asset Loading Narrative Design Environmental Storytelling

The Hero's Guild is a VR game focused on dynamic asset loading and narrative-driven design, overcoming the hardware limitations of VR headsets by using cloud-based asset storage and API integration. The game adapts its world and quests based on player decisions, creating a personalized and evolving experience. This was my dissertation project that included the development of the game, the API, and integration of Dropbox with API for storing and loading high-quality assets, ensuring seamless gameplay in expansive VR environments.

Bowled.io
Unity Figma Managing Database Facebook SDK Firebase SDK API Integration

Bowled.io is the world’s first Cricket based Play 2 Earn game: an ecosystem of assets where players can compete against each other on user-owned teams. As part of my freelance work, I took on the challenge of conceptualizing, designing, and developing Bowled.io. I was also given the lead to develop and integrate APIs with the game along with the integration of firebase and facebook SDKs. The project showcases my passion for game development and the ability to deliver unique gaming experiences tailored to specific interests and communities.

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Emotion Escapade
Unity Photoshop Loosely Coupled Code Customizable Levels Event Driven Architecture

Emotion Escapade is a narrative journey through the landscape of emotions in a side-scrolling platformer. Players become the character narrating his way through life representing a wide range of emotions like happiness, sadness and anger, and when the player equips these emotions, he gets a unique ability. The levels also are a symbolic representation of emotional challenges, offering the experience mirroring the ups and downs of real life emotions. The code follows an event driven architecture making it loosely coupled while the levels are completely customizable, making it easy to create and build new levels, enhancing the game’s flexibility.

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My Gallery

I enjoy sketching in my free time, finding it a relaxing and creatively fulfilling activity. This passion for sketching helps me build games by allowing me to visualize and conceptualize my ideas more effectively. I am still learning and getting better at it, continuously improving my ability to create distinctive characters, environments, and elements that contribute to the overall aesthetic and immersive experience of my games.

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More Sketches